The
basic premise is that each quarter-somersault (90° forward or
backward) is awarded 0.1 point, and each half-twist (180° around
the Longitudinal axis) is also awarded 0.1 point.
An additional
0.1 points is awarded per completed somersault (each somersault is
worth 0.5 instead of 0.4).
Single somersaults without twist
performed in pike or straight position receive an additional 0.1
point bonus. [Single somersaults with twist are considered to be done
in a 'free' position, so do not qualify for the straight legs
bonus].
Multiple somersaults of 720° or more, with or without
twist, executed in the straight or pike position will receive an
additional 0.2 points maximum bonus.
These straight-legged bonuses
are only applicable to whole somersaults, e.g. there is no such bonus
to Ball-Out Barani, thus 0.6 for somersault (5 quarters plus 0.1
bonus for one completed somersault) plus 0.1 for ½ twist,
totals 0.7 points, regardless of shape.
Repeated skills do not
receive any Tariff award.
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The
notation describes number of quarter somersaults, followed by number
of ½ twists in each partial somersault, then the shape,
followed by the current Tariff for the move.
The system was
primarily designed to enable Judges from different languages to
recognise the notation of each other at International events.
Compactness of notation, whilst important, was a secondary
consideration.
Internationally the shape is designated as "/"
= Straight", "<" = Piked, "o" = Tucked, -
but for those of us whose mother tongue is English ”S”,
“P”, “T” is adequate.)
There are one or
two minor deficiencies - notably no differentiation between forward
and backward rotation, and lack of recognition of moves that do not
start or land on feet. These can appear identical, e.g. tucked
bounce-roll and tucked forward and backward somersaults are all
described as 4 0 T = 0.5.
Currently (since 2001) there is no
tariff award for rotation around the Dorso-Ventricle axis,
consequently moves including a significant element of this rotation
are not shown above.
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A
very simple shorthand form of notation is included in the following
table, and facilitates quicker preparation of resultant score of
competition routines.
This simple shorthand is essentially
unambiguous. The tariff is preceded by the shape for forward
rotating moves, and followed by the shape for backward rotating
moves, BUT only if required, otherwise omitted. The number of ½
twists in first or last somersault is included at the start or end of
the notation only if required to further identify the move. The
shorthand depends on recognition of the preceding move.
|
Familiar Name |
F.I.T. Numeric Notation including Tariff, alongside M.O.A. shorthand |
|||||
|
Tucked |
Piked |
Straight |
||||
|
Adolph |
4 7 T = 1.2 |
12 |
4 7 P = 1.2 |
12 |
4 7 S = 1.2 |
12 |
|
Airplane |
1 1 T = 0.2 |
2T |
1 1 P = 0.2 |
2P |
1 1 S = 0.2 |
2S |
|
Baby Fliffus |
5 1 0 T = 0.7 |
7T |
5 1 0 P = 0.7 |
7P |
5 1 0 S = 0.7 |
7S |
|
Back [Somersault] |
4 0 T = 0.5 |
5T |
4 0 P = 0.6 |
6P |
4 0 S = 0.6 |
6S |
|
Back In - Full Out |
8 0 2 T = 1.2 |
12T2 |
8 0 2 P = 1.4 |
14P2 |
8 0 2 S = 1.4 |
14S2 |
|
Back Pullover |
3 0 T = 0.3 |
3T |
3 0 P = 0.3 |
3P |
3 0 S = 0.3 |
3S |
|
Ball Out |
5 0 T = 0.6 |
T6 |
5 0 P = 0.7 |
P7 |
5 0 S = 0.7 |
S7 |
|
Ball Out - Adolf |
5 0 7 T = 1.3 |
T13 |
5 0 7 P = 1.3 |
P13 |
5 0 7 S = 1.3 |
S13 |
|
Ball Out - Barani |
5 0 1 T = 0.7 |
T7 |
5 0 1 P = 0.7 |
P7 |
5 0 1 S = 0.7 |
S7 |
|
Ball Out - Half Out |
9 0 1 T = 1.2 |
T12 |
9 0 1 P = 1.4 |
P14 |
9 0 1 S = 1.4 |
S14 |
|
Ball Out - Randy |
5 0 5 T = 1.1 |
T11 |
5 0 5 P = 1.1 |
P11 |
5 0 5 S = 1.1 |
S11 |
|
Ball Out - Rudy |
5 0 3 T = 0.9 |
T9 |
5 0 3 P = 0.9 |
P9 |
5 0 3 S = 0.9 |
S9 |
|
Barani |
4 1 T = 0.6 |
T6 |
4 1 P = 0.6 |
P6 |
4 1 S = 0.6 |
S6 |
|
Barani - Ball Out |
5 0 1 T = 0.7 |
T7 |
5 0 1 P = 0.7 |
P7 |
5 0 1 S = 0.7 |
S7 |
|
Barani In - Back Out |
8 1 0 T = 1.1 |
1T11 |
8 1 0 P = 1.3 |
1P13 |
8 1 0 S = 1.3 |
1S13 |
|
Barani Out |
8 0 1 T = 1.1 |
T11 |
8 0 1 P = 1.3 |
P13 |
8 0 1 S = 1.3 |
S13 |
|
Barrel Roll |
0 2 T = 0.2 |
2 |
0 2 P = 0.2 |
2 |
0 2 S = 0.2 |
2 |
|
Bounce-Roll |
4 0 T = 0.5 |
T5 |
4 0 P = 0.6 |
P6 |
4 0 S = 0.6 |
S6 |
|
Cat Twist |
0 2 T = 0.2 |
2 |
0 2 P = 0.2 |
2 |
0 2 S = 0.2 |
2 |
|
Cody |
5 0 T = 0.6 |
6T |
5 0 P = 0.7 |
7P |
5 0 S = 0.7 |
7S |
|
Corkscrew |
2 3 T = 0.5 |
5 |
2 3 P = 0.5 |
5 |
2 3 S = 0.5 |
5 |
|
Cradle |
2 1 T = 0.3 |
3 |
2 1 P = 0.3 |
3 |
2 1 S = 0.3 |
3 |
|
Crash Dive |
see Three - Quarter Turnover |
3 0 S = 0.3 |
S3 |
|||
|
Double Back |
8 0 0 T = 1.0 |
10T |
8 0 0 P = 1.2 |
12P |
8 0 0 S = 1.2 |
12S |
|
Double Bounce-Roll |
8 0 0 T = 1.0 |
T10 |
8 0 0 P = 1.2 |
P12 |
8 0 0 S = 1.2 |
S12 |
|
Double Full |
4 4 T = 0.9 |
9 |
4 4 P = 0.9 |
9 |
4 4 S = 0.9 |
9 |
|
Front [Somersault] |
4 0 T = 0.5 |
T5 |
4 0 P = 0.6 |
P6 |
4 0 S = 0.6 |
S6 |
|
Full |
4 2 T = 0.7 |
7 |
4 2 P = 0.7 |
7 |
4 2 S = 0.7 |
7 |
|
Full In - Back Out |
8 2 0 T = 1.2 |
12T |
8 2 0 P = 1.4 |
14P |
8 2 0 S = 1.4 |
14S |
|
Full In - Double Full Out |
8 2 4 T = 1.6 |
16T |
8 2 4 P = 1.8 |
18P |
8 2 4 S = 1.8 |
18S |
|
Full In - Full Out |
8 2 2 T = 1.4 |
14T |
8 2 2 P = 1.6 |
16P |
8 2 2 S = 1.6 |
16S |
|
Full In - Half Out |
8 2 1 T = 1.3 |
T13 |
8 2 1 P = 1.5 |
P15 |
8 2 1 S = 1.5 |
S15 |
|
Full In - Rudi Out |
8 2 3 T = 1.5 |
2T13 |
8 2 3 P = 1.7 |
2P15 |
8 2 3 S = 1.7 |
2S15 |
|
Full Out |
8 0 2 T = 1.2 |
12T2 |
8 0 2 P = 1.4 |
14P2 |
8 0 2 S = 1.4 |
14S2 |
|
Half In (- Back Out) |
8 1 0 T = 1.1 |
1T11 |
8 1 0 P = 1.3 |
1P13 |
8 1 0 S = 1.3 |
1S13 |
|
Half In - Half Out |
8 1 1 T = 1.2 |
12T1 |
8 1 1 P = 1.4 |
14P1 |
8 1 1 S = 1.4 |
14S1 |
|
Half In - Rudi Out |
8 1 3 T = 1.4 |
14T3 |
8 1 3 P = 1.6 |
16P3 |
8 1 3 S = 1.6 |
16S3 |
|
Half Out |
8 0 1 T = 1.1 |
T11 |
8 0 1 P = 1.3 |
P13 |
8 0 1 S = 1.3 |
S13 |
|
Lazy Back |
3 0 T = 0.3 |
3T |
3 0 P = 0.3 |
3P |
3 0 S = 0.3 |
3S |
|
Log Roll |
0 2 T = 0.2 |
2 |
0 2 P = 0.2 |
2 |
0 2 S = 0.2 |
2 |
|
Miller |
8 2 4 T = 1.6 |
16T |
8 2 4 P = 1.8 |
18P |
8 2 4 S = 1.8 |
18S |
|
One & Three - Quarter Front S/S |
7 0 0 T = 0.8 |
T8 |
7 0 0 P = 0.9 |
P9 |
Dont be silly! |
|
|
Poliarush |
8 2 6 T = 1.8 |
18T |
8 2 6 P = 2.0 |
20P |
8 2 6 S = 2.0 |
20S |
|
Randolph [or Randy] |
4 5 T = 1.0 |
10 |
4 5 P = 1.0 |
10 |
4 5 S = 1.0 |
10 |
|
Roller |
0 2 T = 0.2 |
2 |
0 2 P = 0.2 |
2 |
0 2 S = 0.2 |
2 |
|
Rudolph [or Rudi / Rudy] |
4 3 T = 0.8 |
8 |
4 3 P = 0.8 |
8 |
4 3 S = 0.8 |
8 |
|
Rudi Out |
8 0 3 T = 1.3 |
0T13 |
8 0 3 P = 1.5 |
0P15 |
8 0 3 S = 1.5 |
0S15 |
|
Shaped Jump |
0 0 T = 0.0 |
T |
0 0 P = 0.0 |
P |
0 0 S = 0.0 |
S |
|
Three - Quarter Turnover |
3 0 T = 0.3 |
T3 |
3 0 P = 0.3 |
P3 |
3 0 S = 0.3 |
S3 |
|
Triffus |
12 0 1 T = 1.6 |
T16 |
12 0 1 P = 1.8 |
P18 |
12 0 1 S = 1.8 |
S18 |
|
Two & Three - Quarter Front S/S |
11 0 0 T = 1.3 |
T13 |
11 0 0 P = 1.5 |
P15 |
Dont be silly! |
|